Ifrit (Wind) Wind · Attack · 5★
🔍
Cutoffs P1: 800 P2: 1,119 P3: 1,200 G1: 1,300 G2: 1,397 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Ifrit (Wind)
Name Ifrit
Element Wind
Archetype Attack
Natural Stars
Skill-ups to Max
×15
Base Stats ⓘ
HP 9,060
25th %ile: 9885
Median: 10215
75th %ile: 10545
Ifrit (Wind): 9,060
9390 12345
ATK 758
25th %ile: 812
Median: 845
75th %ile: 867
Ifrit (Wind): 758
747 1098
DEF 615
25th %ile: 593
Median: 615
75th %ile: 637
Ifrit (Wind): 615
406 714
SPD 99
25th %ile: 101
Median: 103
75th %ile: 105
Ifrit (Wind): 99
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Ifrit (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Ifrit (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Ifrit (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the Attack Speed of ally monsters by 24%.

Stat: Attack Speed Bonus: +24%

Mega Smash
Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Max Skill: +25% Harmful Effect Rate +25% Damage
Mult: ATKSPD ATK*(SPD + 210)/70
Effects: Continuous DMG
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Damage +10%
▸Effect Rate +15%
Super Crush
Super Crush AOE

Attacks all enemies to deal damage proportionate to their MAX HP and stun them for 1 turn with a 40% chance. Decreases the Attack Bar of enemies that are not stunned after the attack by 70% with a 100% chance.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Harmful Effect Rate +20% Damage
Mult: ATK 2.0*ATK + 0.15*Target MAX HP
Effects: Stun Decrease ATB
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Cooltime Turn -1
Mach Crush
Mach Crush AOE 2x Hits

Attacks all enemies 2 times with powerful magical energy to disturb their HP recovery for 2 turns and to deal damage that increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATK 2.2*ATK x 2
Effects: Debuff Bonus Damage Unrecoverable
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Ifrit (Wind).
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